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Design phase of gamification framework for hazard identification training in construction industry

Ren, Khew Kai and Mohd., Norhazren Izatie and Ali, Kherun Nita and Bandi, Shamsulhadi and Ismail, Fuziah (2022) Design phase of gamification framework for hazard identification training in construction industry. International Journal of Interactive Mobile TechnologiesVolume , Issue , Pages -, 16 (2). pp. 113-128. ISSN 1865-7923

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Official URL: http://dx.doi.org/10.3991/ijim.v16i02.27405

Abstract

Game has been proven an effective approach tool to improve learning and has become a new tool for training delivery. The development of the gamification framework involves integrating design processes which are input, process, and output. The design phase is considered essential to guide the flow of the gamification framework. It offers a safer, interactive, and entertaining learning environment for construction-related workers. This paper aims to report on the approach to design a gamification framework for hazard identification training in Construction using Garris’s Input-Process-Outcome game model as the basis. It focuses on the three main design elements: instructional design, game characteristic, and user characteristic. The study outlines two objectives: (1) to identify the game’s attributes and Gagne’s Nine Events Instructional Methods Design which supports effective learning, and (2) to determine the user’s characteristics of self-directed learning. This study focused on designing the Design phase, which consists of instructional design, game characteristics and user characteristics. Mixed methods were used to extract the attributes and elements of the Design phase. Content analysis was carried out to determine the instructional design model and game attributes, 12 attributes have been identified, and Gagne’s Nine Events Instructional Methods Design can support effective learning. Meanwhile, a questionnaire survey is used to determine the user’s self-directed learning and decision-making style, where 319 construction-related workers responded. The results showed that construction-related workers belong to the independent learners’ category and are inclined to ‘vigilant’ and ‘brooding’ types of decision-making style. Following the aim of this paper, these findings were incorporated into the design phase of the game framework.

Item Type:Article
Uncontrolled Keywords:framework, Game, hazard, safety training
Subjects:T Technology > TH Building construction
Divisions:Built Environment
ID Code:98955
Deposited By: Widya Wahid
Deposited On:22 Feb 2023 02:07
Last Modified:22 Feb 2023 02:07

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