Mominzada, Tamana and Abd. Rozan, Mohd. Zaidi and Ahmad Aziz, Najim (2022) Consequences of user experience in a gamified e-commerce platform. International Journal of Electronic Commerce Studies, 13 (1). pp. 113-136. ISSN 2073-9729
|
PDF
812kB |
Official URL: http://dx.doi.org/10.7903/ijecs.2004
Abstract
User experience is essential to any gamified domain, which indicates how a person feels when interacting with the system and it produces some definite consequences. In e-commerce, gamification is increasingly applied as a design strategy while improving various behavioral outcomes. This study explores the consequences of user experience and its role in a gamified e-commerce platform. Hence, a conceptual model of user experience in a gamified e-commerce platform is proposed. The Model aims at finding the effects of gamification on user experience and the consequences that arise. It was statistically tested and validated through a quantitative research approach. An online survey questionnaire acted as the main instrument for data collection and subsequently, the PLS-SEM method was utilized for analyses. The results indicated that in e-commerce, gamification affects user experience positively. This gamified user experience creates satisfied users and enhances their purchasing attitude. Users thus developed a love for a particular brand and become loyal customers of the products. They will also contribute to business growth by spreading positive word of mouth. Finally, the intention of users to engage with a platform is also improved.
Item Type: | Article |
---|---|
Uncontrolled Keywords: | consequences, e-commerce, gamification |
Subjects: | H Social Sciences > HF Commerce > HF5549.5.M63 Employee motivation |
Divisions: | International Business School |
ID Code: | 98715 |
Deposited By: | Narimah Nawil |
Deposited On: | 02 Feb 2023 06:21 |
Last Modified: | 02 Feb 2023 06:21 |
Repository Staff Only: item control page