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Developing student's computational thinking through graphic calculator in STEAM education

Abdul Talib, C. and Aliyu, H. and Zawadzki, R. and Ali, M. (2019) Developing student's computational thinking through graphic calculator in STEAM education. In: 1st International Conference on Mathematical Sciences and Technology 2018: Innovative Technologies for Mathematics and Mathematics for Technological Innovation, MathTech 2018, 10-12 Dec 2018, Penang Island, Malaysia.

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Official URL: http://dx.doi.org/10.1063/1.5136371


The graphics calculator (GC) is a hand-held technology. With it, students visualize and understand concepts in mathematics and science better. It also allows them to make real-world connections, binding together advanced graphing functionality and conceptual science, technology, engineering, arts and mathematics (STEAM). As they gain a deeper understanding of abstract concepts, they acquire creative and critical thinking and problem- solving skills they need to reach greater academic successes. In learning, GC plays several roles in increasing students' computational thinking and procedural skills. Despite being a learning tool that satisfies science and mathematics curriculum needs, the calculator often has been used as an add-on to traditional teaching methodology rather than central and in more integrated ways. This study looks into the potential of developing computational thinking skills using GC technology. The data of the study was obtained from secondary sources through a systematic review method. The study showed that GC seems to be effective tools to practice STEAM education as well as to develop students' computational thinking through analysing and decompose real problem as well as engaging in the abstraction process and developing an algorithm using coding. The findings provides justifications on the impact of GC in developing computational thinking skills thereby maximizing the pedagogical benefits to students.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:computational thinking, graphics calculator, STEAM education
Subjects:L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
ID Code:92728
Deposited By: Narimah Nawil
Deposited On:28 Oct 2021 18:10
Last Modified:28 Oct 2021 18:10

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