Ibrahim, R. and Masrom, S. and Yusoff, R. C. M. and Zainuddin, N. M. M. and Rizman, Z. I. (2017) Student acceptance of educational games in higher education. Journal of Fundamental and Applied Sciences, 9 (3S). pp. 809-829. ISSN 1112-9867
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Official URL: http://dx.doi.org/10.4314/jfas.v9i3s.62
Abstract
Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to issues from both student and games side including effectiveness, matching with syllabus as well as games design. Therefore, it is crucial to understand the factors that contribute to student acceptance of EG in order to produce a better game.This study proposed and validated games acceptance framework with six factors. Data was collected with 180 university students and analyze using descriptive and inferential analysis. Learning Expectancy, Effort Expectancy, Attitude and Enjoyment were found significant. Games designers can leverage the issues concern with students in developing better games.
Item Type: | Article |
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Uncontrolled Keywords: | educational games, acceptance, games for learning, game based learning |
Subjects: | Q Science > Q Science (General) |
Divisions: | Advanced Informatics School |
ID Code: | 77518 |
Deposited By: | Yanti Mohd Shah |
Deposited On: | 30 Nov 2018 07:09 |
Last Modified: | 30 Nov 2018 07:09 |
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