Ismail, I. and Sunar, M. S. and Kolivand, H. (2016) Motion deformation style control technique for 3D humanoid character by using MoCap data. Jurnal Teknologi, 78 (42402). pp. 35-40. ISSN 0127-9696
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Official URL: http://dx.doi.org/10.11113/jt.v78.6926
Abstract
Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control.
Item Type: | Article |
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Subjects: | T Technology > TR Photography |
Divisions: | Computing |
ID Code: | 70020 |
Deposited By: | Narimah Nawil |
Deposited On: | 02 Nov 2017 01:32 |
Last Modified: | 14 Nov 2017 06:23 |
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