Mohd. Othman, Mohamad Nurfalihin and Hasan, Haswadi and Haron, Habibollah (2016) Developing reflex-based agent with unity3D game engine. In: The 3rd International Conference on Computational Science and Technology, 2016, Kota Kinabalu, Malaysia.
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Official URL: http://coesa.ums.edu.my/news/iccst-2016-invitation
Abstract
An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance t he simulation of real - world situation, i.e. egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | RADIS System Ref No:PB/2016/10299 |
Uncontrolled Keywords: | game engine, simulation |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computing |
ID Code: | 66641 |
Deposited By: | Fazli Masari |
Deposited On: | 22 Nov 2017 00:45 |
Last Modified: | 22 Nov 2017 00:45 |
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