Universiti Teknologi Malaysia Institutional Repository

Editing virtual human motion techniques with dynamic motion simulator and controller

Ismail, Ismahafezi and Sunar, Mohd. Shahrizal (2015) Editing virtual human motion techniques with dynamic motion simulator and controller. Jurnal Teknologi, 75 (4). pp. 27-33. ISSN 0127-9696

Full text not available from this repository.


Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development. To achieve realistic virtual human, the character movement must have same motion like real human. Virtual human movement can be created by blending different sources such as motion capture, dynamic and kinematics simulation. Editing dynamic movement requires a great skill from animator and takes a long time to setup. This paper presents a new technique for editing virtual human motion state using dynamic motion control in the real time animation. The system approach based on active dynamic control by normalizes the trajectory of vector space position. This technique explores the perfect balance in dynamic motion controls for virtual human motion initial and final states. For that purpose, an enhancement of proportional-derivative controller will be used. This paper focuses on three main parts; virtual human hierarchy, motion editing techniques and motion dynamic control.

Item Type:Article
Uncontrolled Keywords:dynamic motion, motion techniques, simulator and controller, virtual human
Subjects:A General Works
ID Code:58348
Deposited By: Haliza Zainal
Deposited On:04 Dec 2016 12:07
Last Modified:18 Apr 2017 09:09

Repository Staff Only: item control page