Abd. Algfoor, Zeyad and Sunar, Mohd. Shahrizal and Kolivand, Hoshang (2015) A comprehensive study on pathfinding techniques for robotics and video games. International Journal of Computer Games Technology, 2015 . ISSN 1687-7047
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Official URL: http://dx.doi.org/10.1155/2015/736138
Abstract
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progressmade in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas.
Item Type: | Article |
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Uncontrolled Keywords: | engineering controlled terms, algorithms |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computing |
ID Code: | 55438 |
Deposited By: | Practical Student |
Deposited On: | 06 Sep 2016 04:54 |
Last Modified: | 15 Feb 2017 06:44 |
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