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The mathematics of 3D buffering for simple geospatial primitives

Chen, Tet Khuan and Abdul Rahman, Alias (2003) The mathematics of 3D buffering for simple geospatial primitives. Geoinformation Science Journal, 3 (1). pp. 66-73. ISSN 1511 - 9491

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This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS.

Item Type:Article
Uncontrolled Keywords:3D Buffering, Geospatial primitives, 3D GIS
Subjects:G Geography. Anthropology. Recreation > GA Mathematical geography. Cartography
Divisions:Geoinformation Science And Engineering
ID Code:3110
Deposited By: Mr. Mohd Faisal Abdul Khanan
Deposited On:01 Jun 2007 04:21
Last Modified:02 Jun 2011 09:16

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