N. A., Mustapha and A., Bade and S., Kari (2009) Group behaviour analysis in crowd simulation. In: Interactive Digital Media Workshop, Department of Computer Graphics and Multimedia (IDM09), 2009, UTM, Johor.
Full text not available from this repository.
Official URL: http://dms.library.utm.my:8080/vital/access/manage...
Abstract
Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively over the past century. Ideally, a behavioural model for crowd should be both realistic and efficient, and it should also be able to simulate a very large number of agents efficiently to cause just a minor impact in the applications frame rates. In crowd behaviour there are some issues that must be implemented in the correct way: situation and environment. This paper investigates the important of behaviour for crowd simulation in virtual environment.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | schooling behaviours, virtual environment |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science and Information System |
ID Code: | 15250 |
Deposited By: | Narimah Nawil |
Deposited On: | 23 Sep 2011 04:00 |
Last Modified: | 30 Jul 2020 07:38 |
Repository Staff Only: item control page