Universiti Teknologi Malaysia Institutional Repository

Improving avatar collision detection performance for virtual environment applications

Mohd. Suaib, Norhaida and Bade, Abdullah and Mohamad, Dzulkifli (2009) Improving avatar collision detection performance for virtual environment applications. In: ICACTE 2009 - Proceedings of the 2nd International Conference on Advanced Computer Theory and Engineering. Elsevier BV, pp. 643-650. ISBN 978-079180297-7

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Abstract

Many virtual environment applications incorporate avatars as some of their inhabitants. Interactions between avatar and surrounding objects, as well as avatar and avatar, need to be done in real-time in order to retain the degree of realism and immersion of the virtual environment application. In this study, we consider an avatar as a human-like, 3D hierarchical representation. The aim is to improve the collision detection process involving a human-like avatar and its interaction. Previous work on avatar collision detection is presented. A proposed improvement is summarized from methods that have been implemented in other fields like ray-tracing and deformable objects simulation that can also be beneficial for this purpose.

Item Type:Book Section
Additional Information:2nd International Conference on Advanced Computer Theory and Engineering, ICACTE 2009; Cairo; 25 September 2009 through 27 September 2009
Uncontrolled Keywords:avatar, bounding volume hierarchy, collision detection
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:15111
Deposited By: Zalinda Shuratman
Deposited On:30 Sep 2011 15:07
Last Modified:30 Sep 2011 15:07

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