Sunar, Mohd. Shahrizal and Mohamed Azahar, Mohamed Adi and Mokhtar, Mohd. Khalid and Daman, Daut (2009) Crowd rendering optimization for virtual heritage system. In: 4th Workshop on Digital Media and Its Application in Museum & Heritage, 2009, Qingdao, China.
Full text not available from this repository.
Official URL: http://dx.doi.org/10.20870/IJVR.2009.8.3.2743
Abstract
Previously, crowd simulation plays small part or probably ignored in virtual heritage. Architectures or artifacts bit more focused to be reconstructed into virtual environment. By inserting crowd into simulation of virtual heritage, it will give more impact and achieve higher realism level to the reconstructed site. Before inserting the crowd into virtual environment, a research needs to be done to manage the complex environment of virtual heritage and the crowd itself. This paper presents a framework with a vision to reduce the computation cost for rendering crowd simulation in virtual heritage environment while maintaining realisms of the scene. We first review the existing acceleration techniques applied on crowd rendering. Then we introduce a framework that will integrate acceleration techniques for crowd simulation in virtual heritage.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | virtual heritage, artifacts, crowd simulation |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science and Information System |
ID Code: | 15020 |
Deposited By: | Narimah Nawil |
Deposited On: | 19 Sep 2011 09:30 |
Last Modified: | 20 Jul 2020 01:23 |
Repository Staff Only: item control page