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Designing game-based learning kit with integration of augmented reality for learning geography

Ong, Ace Hong and Abd. Halim, Noor Dayana and Zulkifli, Nurul Nadwa and Jumaat, Nurul Farhana and Mohd. Zaid, Norasykin and Mokhtar, Mahani (2022) Designing game-based learning kit with integration of augmented reality for learning geography. International Journal of Interactive Mobile Technologies, 16 (2). pp. 4-16. ISSN 1865-7923

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Official URL: http://dx.doi.org/10.3991/ijim.v16i02.27377

Abstract

The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning. This is because the features of a game must have an impacton education; it is essential to choose a game based on appropriate criteria foreducation. Therefore, this paper describes the integration process of game-basedlearning features outlined by Alaswad and Nadolny (2015), which are goal,interaction and feedback. The three features are designed in a learning kit calledthe “Kit Pengembara” for learning the topic of “Wind Direction” and “BearingAngels”, the subject of Geography Form 1. In addition, this Kit Pengembaraalso integrates the UniteAR application for user to complete a given task usingaugmented reality. Therefore, this paper can provide an overview to educators inthe form of their educational innovations that integrate technology to increasestudent engagement.

Item Type:Article
Uncontrolled Keywords:augmented reality, game-based learning, geography
Subjects:L Education > L Education (General)
Divisions:Education
ID Code:98450
Deposited By: Yanti Mohd Shah
Deposited On:08 Jan 2023 02:42
Last Modified:08 Jan 2023 02:42

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