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Malware awareness tool for internet safety using gamification techniques

Omar, Nurul Suraya and Mohd. Foozy, Cik Feresa and A. Hamid, Isredza Rahmi and Hafit, Hanayanti and Arbain, Adila Firdaus and Shamala, Palaniappan (2021) Malware awareness tool for internet safety using gamification techniques. In: 1st International Recent Trends in Engineering, Advanced Computing and Technology Conference, RETREAT 2020, 1 - 3 December 2020, Paris, Virtual.

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Official URL: http://dx.doi.org/10.1088/1742-6596/1874/1/012023

Abstract

Malwares are detrimental to those who are ignorant of their existence. However, the adverse effects of malwares can be easily avoided by being aware of Internet safety. In this paper, a malware awareness tool targeted for university students was developed. The Game Development Lifecycle (GDLC) model was applied in developing this tool. The tool development phase began with initiation, then pre-production, production, testing, beta testing, and ended with the release phase. Once the malware awareness tool was developed, functionality tests and awareness level tests were conducted on university students to ensure the tool is fully operative. Through the tests, it was shown that this tool was received with positive responses from its target users. As for the awareness level test, a majority of 15 students were aware of the purpose of the gamification in the malware awareness tool. In a nutshell, the malware awareness tool that was developed raised university student's consciousness on malwares and increased their awareness level pertaining to Internet threats.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:malware awareness tool, Game Development Lifecycle (GDLC)
Subjects:Q Science > QA Mathematics > QA76 Computer software
Divisions:Computing
ID Code:98080
Deposited By: Widya Wahid
Deposited On:30 Nov 2022 04:08
Last Modified:30 Nov 2022 04:08

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