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Collaborative mobile seamless learning (CMSL) based on android apps to improving critical thinking in higher education in the post-Covid-19 era

Yafie, Evania and Abu Samah, Norazrena and Mohamed, Hasnah and Haqqi, Yudha Alfian (2020) Collaborative mobile seamless learning (CMSL) based on android apps to improving critical thinking in higher education in the post-Covid-19 era. Journal of Advanced Research in Dynamical and Control Systems, 12 (7). pp. 428-441. ISSN 1943-023X

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Official URL: http://dx.doi.org/10.5373/JARDCS/V12SP7/20202125

Abstract

Pandemic COVID 19 made a change implementation of the higher education system from traditional learning to online learning. The problem is online learning was still conservative, so it has an impact on the lack of social interaction and critical thinking skills of students. Thus, this paper focused on the design and development of mobile seamless learning (MSL) based on android apps that integrated with collaborative learning. The type of research is research and development aimed at developing collaborative mobile seamless learning (CMSL), testing the validity, and effectiveness of those products. The app was tested by 3 expert judgment and one group students to find its effect on critical thinking skills and student performance. The findings showed that the application CMSL had good validation from learning media experts have scored 87%, validation from subject matter experts have score 89%, and validation from Instructional designers expert have scored 89%. It is included in the validity level criteria which are very valid and suitable to be implemented. Affectivity testing showed that the application had a positive effect on critical thinking skills and students' performance. Analysis of the paired sample t-test from critical thinking skill found a significant difference (p = 0.000, t (30) = 15.570, α < 0.05) between the pretest score (mean = 61.40, SD = 10.36) and the posttest score (M = 80.27, SD = 7.80). The findings also showed that 6 Critical Thinking Elements (Interpretation, Analyzing, Evaluating, Inference, Explanation, and Self-Regulation) have significant differences (p = 0.000) between the pre-test. This study contributes to how to integrate collaborative learning and mobile seamless learning critical thinking framework in courses higher education "Play and Game in Early Childhood Education”.

Item Type:Article
Uncontrolled Keywords:Critical Thinking Skill, Mobile Apps
Subjects:L Education > LB Theory and practice of education
Divisions:Education
ID Code:93299
Deposited By: Widya Wahid
Deposited On:19 Nov 2021 03:23
Last Modified:19 Nov 2021 03:23

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