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Arduino for chemical engineering students via game-based learning

Zainal Alam, Muhd. Nazrul Hisham (2020) Arduino for chemical engineering students via game-based learning. ASEAN Journal of Engineering Education, 4 (1). pp. 19-30. ISSN 2231-9433

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Abstract

Thispaper presents author experience in teachingArduino forchemical engineering studentsusingthe game-based learningteaching methodology. Learning outcomes associated to the work included attainment of necessary technical skills related to Arduino and development of essential attributes especially team-working, communication and problem-solving through the proposed game-based learning method. The mechanic of the game proposed is based on the snake-and-ladder board game where students need to complete series of tasks using a customized Arduino learning kits to complete the game. Rubrics were formed to evaluate student’s competency and achievements on the tasks given.Compared to the teacher-centered method, an increased in student performance by at least 40-50% was achieved. The learning structure of the game were formulated to achieve different level of cognitive skills namely comprehension, apply and analysis and therefore, allowed them to meet the learning outcomes. Majority of the students agreed that the game-based learning method conducted has successfully created an enjoyable learning environment and excite their interest on Arduino wherenearly 70% of the respondents believed that the game had made them acquired the lifelong learning and team-working skills.

Item Type:Article
Uncontrolled Keywords:Arduino, chemical engineering
Subjects:T Technology > TP Chemical technology
Divisions:Chemical and Energy Engineering
ID Code:87099
Deposited By: Widya Wahid
Deposited On:31 Oct 2020 12:23
Last Modified:31 Oct 2020 12:23

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