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Improving vocabulary skills using video games

Rosli, Mohd. Shafie and Awalludin, Muhammad Fairuz Nizam (2018) Improving vocabulary skills using video games. In: Asia Proceedings of Social Sciences 2018, 7 December 2018 through 9 December 2018, Langkawi.

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Official URL: http://www.readersinsight.net/APSS/article/view/32...

Abstract

As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st century learner who are craving for technologies. Thus, this study was conducted. Data collection was done in a primary school in South of Malaysia which two class being sampled. The two classrooms were separated into control group and experimental group. Before any statistical test being conducted, the data was tested for its normality. For this research, the researchers had performed Shapiro-Wilk test. Based on the test, the data was found as normally distributed. To study the effectiveness of video games in facilitating ESL classroom, a Paired Sample T-Test was conducted to measure the different between the pretest and posttest score. A significant different was visible from the test. Further statistical test shows that experimental group perform better that their counterpart in control group.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:English as Second Language (ESL), video games
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Science
ID Code:83887
Deposited By: Widya Wahid
Deposited On:30 Sep 2019 13:54
Last Modified:12 Nov 2019 02:35

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