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Gamified learning to improve higher order thinking among Malaysian students

Suraya Ya'Acob, S M Atiqur Rahman (2018) Gamified learning to improve higher order thinking among Malaysian students. OPEN INTERNATIONAL JOURNAL OF INFORMATICS (OIJI) .

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Item Type:Article
ID Code:82194
Deposited By: Siti Nor Hashidah Zakaria
Deposited On:30 Sep 2019 09:00
Last Modified:07 Nov 2019 06:50

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