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Incorporating 3d game engine for 3d network analysis

Ujang, Muhammad Uznir and Abdul Rahman, Alias (2007) Incorporating 3d game engine for 3d network analysis. In: Joint International Symposium and Exhibition on Geoinformation and International Symposium and Exhibition on GPS/GNSS 2007, 5-7 Nov, 2007, Persada Johor INternational Convention Centre,Johor Bahru, Johor.

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Official URL: http://www.insidegnss.com/node/13

Abstract

Navigation is an important aspect in some areas such as industrial transportation,emergency navigation and navigation planning. Network analysis in navigation can minimize the transportation cost, the disaster or accident impact and also able to provideright decision for the best route in certain situations. Dijkstra's algorithm is one of the algorithms that could be used in network analysis especially for 2D shortest route. However, network analysis for three-dimensional (3D) network is required when it involves navigation inside of a multi-level building. The complexity of buildings and their surroundings requires a system that can analyze the phenomenon in 3D environment. There are several attempts to utilize Dijkstra’s algorithm on 3D network. It is the aim of this study to investigate on the Dijkstra’s algorithm in 3D environment. The results from the network analysis will be shown by incorporating with 3D computer game engine (3D State). Real textures of 3D objects are incorporated into the navigation system.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:Navigation, network analysis, 3d game engine
Subjects:T Technology > T Technology (General)
Divisions:Geoinformation Science And Engineering
ID Code:7598
Deposited By: Tajul Ariffin Musa
Deposited On:09 Jan 2009 09:19
Last Modified:18 Jul 2017 07:34

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