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Gamification : a look into the games elements that drive towards a meaningfull teaching and learning

Sanmugam, Mageswaran and Abdullah, Zaleha and Mohammed, Hasnah and Mohd. Zaid, Norasykin and Aris, Baharuddin (2014) Gamification : a look into the games elements that drive towards a meaningfull teaching and learning. In: 1st International Education Postgraduate Seminar, 23-24 Nov, 2014, Johor Bahru, Malaysia.

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Abstract

The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like fun to the transaction. From this came the definition of gamification; which is the "use of game design elements in non-game contexts" (Deterding et al., 2011).

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:skill levels, learning encounters
Subjects:L Education > L Education (General)
Divisions:Education
ID Code:61046
Deposited By: Fazli Masari
Deposited On:14 Mar 2017 00:16
Last Modified:14 Mar 2017 00:16

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