Universiti Teknologi Malaysia Institutional Repository

Pembangunan dan penilaian komik penceritaan digital dalam persekitaran pembelajaran berasaskan teori konstruktivisme bagi pembelajaran Bahasa Melayu pelajar Pendidikan Khas

Abd. Hamid, Abdul Murad (2013) Pembangunan dan penilaian komik penceritaan digital dalam persekitaran pembelajaran berasaskan teori konstruktivisme bagi pembelajaran Bahasa Melayu pelajar Pendidikan Khas. Masters thesis, Universiti Teknologi Malaysia, Faculty of Education.

[img]
Preview
PDF
536kB

Abstract

This is a developmental research on Digital Graphic Comical Storytelling the subject of Bahasa Melayu for Special Needs classes. This digital comic storytelling concept is developed based from the ADDIE design supported by the Constructivist Theory concepts of Mastery Learning and Thematical Approach. This comic is developed using a variety of programmes consisting of an online programme called Pixton.com, Adobe Photoshop and Microsoft Publisher and was presented for the teaching process using Microsoft Power Point. This digital comic storytelling encompasses three topics of Bahasa Melayu?s grammatical aspects. To assess the effectiveness of this digital comic, 10 students were selected from a school with Special Needs classes in Kluang, Johor. The assessment is made in various aspects such as students? achievement, level of oral communications as well as the level of students? involvement in group activities. The instruments used for the research were pre and post research questions tests, systematic observational checklists and structured interviews. The analysis with Paired Sample T-Test to student test showed significant between pre test (mean=67.8) and post test (mean=91.2) for the test given (=0.028) at the significant level a = 0.05. In observational analysis of Students? Communication Level, the mean score for active communicators was 6.0 and the mean of the less active communicators was 4.0. As for the level of engagement among students in group communications, high level of participation showed a mean of 7.20 from the 10 levels of engagement studied. The analysis of Bloom?s cognitive level tests showed that students managed to achieve Synthesis level (60%) and Evaluation (70%). As for the students? view of how the digital comic storytelling be able to improve the level of communication and group work involvement showed that the aspect of „Comic Use is Fun? was selected most with n=4 whereas from the interviews made towards the students? opinion in group work relations, candidates chose the aspect of „Enjoyment in the Characters? as dominant response with n=4.

Item Type:Thesis (Masters)
Additional Information:Thesis (Sarjana Pendidikan (Teknologi Pendidikan)) - Universiti Teknologi Malaysia, 2013; Supervisor : Assoc. Prof. Dr. Jamalludin Harun
Uncontrolled Keywords:image processing, digital techniques
Subjects:T Technology > TA Engineering (General). Civil engineering (General)
Divisions:Education
ID Code:41936
Deposited By: Haliza Zainal
Deposited On:08 Oct 2014 07:32
Last Modified:11 Jul 2017 00:41

Repository Staff Only: item control page