Universiti Teknologi Malaysia Institutional Repository

Real-time volume shadow using stencil buffer

Sunar, Mohd. Shahrizal and Hoshang , Kolivand and Farhang, Yousef and Fattahi, Haniyeh (2011) Real-time volume shadow using stencil buffer. In: Communications in Computer and Information Science. Springer-Verlag, Kuantan, pp. 680-687. ISBN 978-364222190-3

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Official URL: http://dx.doi.org/10.1007/978-3-642-22191-0_59

Abstract

Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications.

Item Type:Book Section
Uncontrolled Keywords:real-time, volume shadow, silhouette detection, stencil buffer
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:29278
Deposited By:INVALID USER
Deposited On:13 Mar 2013 02:26
Last Modified:05 Feb 2017 00:05

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