Universiti Teknologi Malaysia Institutional Repository

Hierarchical occlusion queries on driving simulation

Mokhtar, M. K. and Sunar, Mohd. Shahrizal and Mat Amin, Ismail and Sidik, M. K. M. (2011) Hierarchical occlusion queries on driving simulation. In: Proceedings - Workshop on Digital Media and Digital Content Management, DMDCM 2011. IEEE Explorer, USA, pp. 30-34. ISBN 978-076954413-7

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Official URL: http://dx.doi.org/10.1109/DMDCM.2011.22

Abstract

Hardware occlusion queries is a method by which graphic processing unit (GPU) can gives fast response to the visibility status of a geometry object in virtual environment. Increasing number of issued queries lead to stall in CPU and starvation in GPU. However, hardware occlusion queries have improved by exploiting temporal coherence (TC). TC is proven improved hardware occlusion queries based on previous research. In driving simulation as car or camera move fast, more and more objects in scene become less significant to be rendered. Implementation of TC on driving simulation need be redesigned so allow TC suitable to faster movement. Intent of this paper is to describe how automatic parameters adaptation in temporal coherence is applied to driving simulation environment. Automatic parameters adaptation manipulated when the car or camera movement become more faster to maintain interactively rendering process and maintain realisms of complex virtual environment.

Item Type:Book Section
Uncontrolled Keywords:hardware occlusion queries, object space, occlusion culling, scene management, temporal coherent
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:29175
Deposited By: Liza Porijo
Deposited On:21 Feb 2013 13:15
Last Modified:04 Feb 2017 08:35

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