Mohd. Suaib, Norhaida and Bade, Abdullah (2008) The oriented discrete orientation polytop. In: Collision Detection for Real-Time Computer Graphics: Series of Techniques. Penerbit UTM, Johor, pp. 47-64. ISBN 978-983-52-0616-0
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Official URL: http://www.penerbit.utm.my/bookchapterdoc/FSKSM/bo...
The boundless demands to produce and search for a real-time and realistic collision detection scheme have not yet come to an end though to some extent computer graphics hardware provides very powerful platform. One of the very common techniques that the computer graphics experts always use is Bounding Volumes (BV) technique. Considering its adaptable function and broaden usage, we can quote that the BV techniques contribute tremendous benefit to improve the performance of collision detection scheme between virtual objects in virtual environment. The problem of interference occurs once two solid objects intend to occupy similar space at one time. If the virtual environment system allows this to happen, we can see that the unrealistic scene will be produced because there are two objects penetrating each other. In this subject matter, collision detection approaches are certainly needed in order to preserve the realism of the real world. To suit the situation well, every virtual environment application should be implanted with efficient, fast and easy approach and yet easy to implement regardless of the number of 3D model comprise the simulated environment.
|Item Type:||Book Section|
|Uncontrolled Keywords:||computer graphic, 3D model|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
Q Science > QA Mathematics > QA76 Computer software
|Divisions:||Computer Science and Information System (Formerly known)|
|Deposited By:||Fazli Masari|
|Deposited On:||16 Aug 2012 08:10|
|Last Modified:||05 Feb 2017 01:33|
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