Universiti Teknologi Malaysia Institutional Repository

Implementation of terain rendering on mobile device

Mohd. Rahim, Mohd. Shafry and Isa, S. A. M. and Kasmuni, M. D. and Rahim, M. S. M. and Daman, D. (2010) Implementation of terain rendering on mobile device. In: International Conference on Computer, Electrical and Systems Science and Engineering (ICCESSE 2010), 28-30 April 2010, Rome, Itali.

Full text not available from this repository.

Abstract

Recently, there are significant improvements in the capabilities of mobile devices; rendering large terrain is tedious because of the constraint in resources of mobile devices. This paper focuses on the implementation of terrain rendering on mobile device to observe some issues and current constraints occurred. Experiments are performed using two datasets with results based on rendering speed and appearance to ascertain both the issues and constraints. The result shows a downfall of frame rate performance because of the increase of triangles. Since the resolution between computer and mobile device is different, the terrain surface on mobile device looks more unrealistic compared to on a computer. Thus, more attention in the development of terrain rendering on mobile devices is required. The problems highlighted in this paper will be the focus of future research and will be a great importance for 3D visualization on mobile device.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:mobile device, mobile rendering, OpenGL ES, terrain rendering
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System (Formerly known)
ID Code:24023
Deposited By: Liza Porijo
Deposited On:20 Jun 2012 06:31
Last Modified:20 Jun 2012 06:31

Repository Staff Only: item control page