Ujang, Muhamad Uznir and Abdul Rahman, Alias (2008) Implementing shortest path calculation for 3D navigation system. In: Advances toward 3D GIS. Penerbit UTM , Johor, pp. 153-164. ISBN 978-983-52-0584-12
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Abstract
Shortest path analysis is one of a significant tool in GIS. Several algorithms can be used to utilize the analysis. Dijkstra’s algorithm has proven its capability in providing two-dimensional (2D) shortest route information. However, there are few attempts to fit the algorithm for three-dimensional (3D) shortest routes. This chapter describes the investigation and implements the algorithm for 3D environment like 3D building for indoor situations. The developed navigation system used a 3D navigational game engine. The approach works and could be extended for application including emergency and rescue operations, building management, facility management and other 3D geo-information situations.
Item Type: | Book Section |
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Subjects: | G Geography. Anthropology. Recreation > GA Mathematical geography. Cartography |
Divisions: | Geoinformation Science And Engineering |
ID Code: | 22026 |
Deposited By: | Zalinda Shuratman |
Deposited On: | 01 Feb 2012 07:39 |
Last Modified: | 10 Oct 2017 04:00 |
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