Universiti Teknologi Malaysia Institutional Repository

Hierarchy techniques in self-collision detection for cloth simulation

Mohd. Shapri, Nur Saadah and Bade, Abdullah and Daman, Daut (2009) Hierarchy techniques in self-collision detection for cloth simulation. In: The 2009 International Conference on Graphics and Image Processing (ICGIP-IEEE 2009), 2009, Kota Kinabalu Sabah.

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Official URL: https://dx.doi.org/10.1109/ICMV.2009.23

Abstract

Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bounding volume hierarchy techniques for building and traversing these hierarchies. The heuristics can be speed up the hierarchy update that allows pruning of the hierarchy and enables to reduce the number of triangles with a minimum computational cost.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:realistic virtual environment, volume hierarchy techniques
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:15262
Deposited By: Narimah Nawil
Deposited On:23 Sep 2011 03:57
Last Modified:30 Aug 2020 08:46

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