Mohd. Suaib, Norhaida and Bade, Abdullah and Mohamad, Dzulkifli (2009) Improving avatar collision detection performance for virtual environment applications. In: ICACTE 2009 - Proceedings of the 2nd International Conference on Advanced Computer Theory and Engineering. Elsevier BV, pp. 643-650. ISBN 978-079180297-7
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Many virtual environment applications incorporate avatars as some of their inhabitants. Interactions between avatar and surrounding objects, as well as avatar and avatar, need to be done in real-time in order to retain the degree of realism and immersion of the virtual environment application. In this study, we consider an avatar as a human-like, 3D hierarchical representation. The aim is to improve the collision detection process involving a human-like avatar and its interaction. Previous work on avatar collision detection is presented. A proposed improvement is summarized from methods that have been implemented in other fields like ray-tracing and deformable objects simulation that can also be beneficial for this purpose.
|Item Type:||Book Section|
|Additional Information:||2nd International Conference on Advanced Computer Theory and Engineering, ICACTE 2009; Cairo; 25 September 2009 through 27 September 2009|
|Uncontrolled Keywords:||avatar, bounding volume hierarchy, collision detection|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Computer Science and Information System (Formerly known)|
|Deposited By:||Ms Zalinda Shuratman|
|Deposited On:||30 Sep 2011 15:07|
|Last Modified:||30 Sep 2011 15:07|
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