Universiti Teknologi Malaysia Institutional Repository

Bounding-volume hierarchies for detecting object interference in urban simulation

Bade, Abdullah and Daman, Daut (2009) Bounding-volume hierarchies for detecting object interference in urban simulation. In: The 2009 International Conference on Graphics and Image Processing (ICGIP-IEEE 2009), 2009, Kota Kinabalu Sabah.

Full text not available from this repository.

Official URL: http://wikicfp.com/cfp/servlet/event.showcfp?event...

Abstract

Performing fast and accurate collision detection between geometric models always common and challenging problems in modeling, robotics, manufacturing and computer-simulated environments. Most of previous method seems to have their own specification and restricted to a specific geometric models. For example, convex polytopes tend to solve accuracy problems but left behind the speed of collision detection. In this paper, we present a Bounding-Volume Hierarchies (BVH) technique for collision detection between general polygonal models to be used in urban simulation. By using hierarchical approach, we believe that collision detection between static and dynamic object can be preferred in real-time and suitable to overcome the equipment of urban simulation. Our preliminary result shows that bounding-volume hierarchies achieve favourable frame-rates in real times simulation using binary tree. Our construction is faster than traditional method of constructing bounding-volume hierarchies. In practice, we can construct bounding-volume hierarchies for accurate and fast collision detection method in urban simulation.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:computer-simulated environments, robotics
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:14888
Deposited By: Narimah Nawil
Deposited On:15 Sep 2011 02:33
Last Modified:30 Jun 2020 08:39

Repository Staff Only: item control page