Universiti Teknologi Malaysia Institutional Repository

A review of collision avoidance technique for crowd simulation

N. A., Mustapha and A., Bade (2009) A review of collision avoidance technique for crowd simulation. In: The 2009 International Conference on Graphics and Image Processing (ICGIP-IEEE 2009), 2009, Kota Kinabalu, Sabah.

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Official URL: http://dx.doi.org/10.1109/ICIMT.2009.119

Abstract

Crowd systems are widely being exploited in a number of virtual environment applications such as games, virtual world and entertainment. These kinds of applications can provide the immersive feeling into the static scenes and therefore enhancing the reality of the systems. The problems involved in crowd modelling when we only focus on the crowds. For instance, the collision avoidance among a large number of individuals in the same area requires different resolving strategies in comparison with the methods used to avoid collisions between just two individuals. Collision avoidance is an important element that needs to be tackled if we want to simulate the crowd system. By utilizing the collision avoidance, it will produce higher level of realism of crowd system as well as to make the system becomes more interesting. This paper investigates the importance of collision avoidance for crowd system in virtual environment. The comparisons among previous techniques have been presented here in order to aid the selection of our future research direction.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:entertainment, crowd simulation
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions:Computer Science and Information System
ID Code:14696
Deposited By: Narimah Nawil
Deposited On:13 Sep 2011 03:05
Last Modified:30 Jun 2020 08:38

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