Basori, Ahmad Hoirul and Daman, Daut and Bade, Abdullah (2008) 3D avatar movement and navigation. In: Advances in computer graphics and virtual environment, Vol. II. Penerbit UTM , Johor, 57-70 . ISBN 978-983-52-0626-9
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Abstract
Avatar is very essential on virtual reality game, especially 3D avatar that natural or emotional movement. Basically, numerous researchers are focusing on movements from input such as joystick, mouse, and keyboard. The other movement’s concepts come from artificial intelligence as a part of improving interactivity. This chapter intends to offer different method of controlling the virtual human characters movement that involves human emotion and haptic sensation, which are known as human haptic emotion. The scheme is engage human haptic emotion to control object life movements as a way to enhance simulation closer to reality and more immersive. Furthermore, the movement of 3D avatar is a feature in virtual reality game which is usually controlled by mouse or keyboard, but recently it is controlled by artificial intelligence which is built from particular rule (Mocholi et al. 2006)
Item Type: | Book Section |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science and Information System |
ID Code: | 14281 |
Deposited By: | Liza Porijo |
Deposited On: | 23 Aug 2011 05:42 |
Last Modified: | 30 Apr 2013 04:31 |
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