Universiti Teknologi Malaysia Institutional Repository

Implementing dijkstra’s algorithm for shortest route using 3D game engine

Abdul Rahman, Alias and Ujang, Muhamad Uznir (2007) Implementing dijkstra’s algorithm for shortest route using 3D game engine. In: Map Asia 2007 Conference, Kuala Lumpur, 2007, KLCC, Kuala Lumpur.

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Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:shortest route, 3D game engine, algorithm
Subjects:G Geography. Anthropology. Recreation > G Geography (General)
Q Science > Q Science (General)
Divisions:Geoinformation Science And Engineering (Formerly known)
ID Code:14120
Deposited By: Liza Porijo
Deposited On:18 Aug 2011 09:34
Last Modified:26 Nov 2012 01:26

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