Abdul Rahman, Alias and Ujang, Muhamad Uznir (2007) Implementing dijkstra’s algorithm for shortest route using 3D game engine. In: Map Asia 2007 Conference, Kuala Lumpur, 2007, KLCC, Kuala Lumpur.
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| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Uncontrolled Keywords: | shortest route, 3D game engine, algorithm |
| Subjects: | G Geography. Anthropology. Recreation > G Geography (General) Q Science > Q Science (General) |
| Divisions: | Geoinformation Science And Engineering (Formerly known) |
| ID Code: | 14120 |
| Deposited By: | Liza Porijo |
| Deposited On: | 18 Aug 2011 09:34 |
| Last Modified: | 26 Nov 2012 01:26 |
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