Mohamad, lklima and Bade, Abdullah
(2007)
*Subdivision surface techniques.*
In:
Real-time computer graphics theory and application Vol I.
Penerbit UTM , Johor, 95-110 .
ISBN 978-983-52-0614-6

Full text not available from this repository.

## Abstract

In geometric modeling, we always want our geometric model to looks as realistic as the real world. In this respect, the smoothness characteristics always come first. Thus, what kind of technique allows us to produce smooth modeling? The best approach is subdivision surface technique. In general, subdivision surface is a way to represent polygonal model is smoothly. In order to produce smooth surfaces, our main interest is the curvature at the surface. Implementation of subdivision technique to 3D model is quite straightforward and fast (DeRose.T et al 1998).

Item Type: | Book Section |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |

Divisions: | Computer Science and Information System (Formerly known) |

ID Code: | 14080 |

Deposited By: | Liza Porijo |

Deposited On: | 17 Aug 2011 07:44 |

Last Modified: | 17 Aug 2011 07:44 |

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