Mohamed Azahar, Mohamed Adi and Sunar, Mohd Shahrizal and Daman, Daut and Bade, Abdullah (2008) Survey on real-time crowds simulation. In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Springer Verlag, Germany, pp. 573-580. ISBN 978-354069734-3
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Official URL: http://dx.doi.org/10.1007/978-3-540-69736-7_61
The simulation of human massive crowds play an important role in real-time application such as games and walkthrough system. This kind of applications can provide an immersive feeling of life into the static scene and enhance the reality of the system. In recent years, there are many significant research and techniques have been developed, mainly focus on the entertainment industry for both real-time and non-real time rendering. This paper will give an overview on crowd behavior in real-time crowd simulation. The work will also cover numerous crowd modeling and rendering techniques.
|Item Type:||Book Section|
|Additional Information:||ISBN: 978-354069734-3; 3rd International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2008; Nanjing; 25 June 2008 through 27 June 2008|
|Uncontrolled Keywords:||computer graphics, crowd rendering, crowd simulation|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Computer Science and Information System (Formerly known)|
|Deposited By:||Liza Porijo|
|Deposited On:||28 Jun 2011 09:04|
|Last Modified:||28 Jun 2011 09:04|
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