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A vibration tactile aesthetic to enhance the realism of interactive game avatar

Basori, Ahmad Hoirul and Bade, Abdullah and Sunar, Mohd. Shahrizal and Daman, Daut and Saari, Nadzari (2009) A vibration tactile aesthetic to enhance the realism of interactive game avatar. International Journal of Digital Content Technology and its Applications (JDCTA), 3 (4). pp. 34-43. ISSN 1975-9339



This study proposes a new method to augment the realism of avatar by using tactile vibration and facial expression. Currently, interactive game still lack of interactivity and immersiveness. In this paper, we create an avatar with some intelligence and emotional features in order to support the realism of avatar. Our approach based on mapping the 2D valence emotion diagram to particular magnitude vibration. We also consider the duration of vibration and the acceleration time that occurred during vibration. Through the experiment we succeed for classifying and mapping into two emotion states: angry and happy. Furthermore, our result has proven to differentiate in detail the emotion levels of angry. The result also compared to the previous result and we have obtained 35% until 55% better than the previous avatar in term of human perception that involved into avatar. This result is believed as well to enhance the interactivity and immersiveness of interactive game for overall

Item Type:Article
Uncontrolled Keywords:tactile vibration, avatar, emotion, interactive game
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions:Computer Science and Information System (Formerly known)
ID Code:11838
Deposited By: Siti Anisa Abdul Hamid
Deposited On:21 Jan 2011 10:23
Last Modified:05 Mar 2017 01:06

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