Syed Sagaff, Sharifah Aquilla Alhabshi (2008) Kirana mobile game. Masters thesis, Universiti Teknologi Malaysia, Faculty of Computer Science and Information Systems.
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Abstract
Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile games. Kirana is a mobile game based on the ancient epics of Malaysia and Indonesia literature, Hikayat Panji Semirang. The game will be developed by Flash and using J2ME platform. The player will sent SMS to the game server and download the game through GPRS. Player can download accessories or weapons to increase power in a certain level. Revenue can be generating from this process. Firstly, the player should register and then download the game. Player can choose whether they want to submit their score to the game server or not. We will give prizes to the player that gets the highest score. Scores will be published on the web site. User will get all information about game on the website. Advertising new products through mobile games become familiar in mobile game industries today. For example, advertising the painkiller. This painkiller can be used to heal gamers.
Item Type: | Thesis (Masters) |
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Additional Information: | Thesis (Sarjana Sains (Keusahawanan Teknologi Maklumat)) - Universiti Teknologi Malaysia, 2008; Supervisor : Assoc. Prof. Dr. Dzulkifli Mohamed |
Uncontrolled Keywords: | Kirana mobile game, painkiller |
Subjects: | H Social Sciences > HE Transportation and Communications Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science and Information System |
ID Code: | 11525 |
Deposited By: | Narimah Nawil |
Deposited On: | 20 Dec 2010 05:00 |
Last Modified: | 23 Jul 2018 05:45 |
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