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Scratchtopia challenge: from science experiment to coding in upper primary school.

Abdul Talib, Corrienna and Eng, Tek Ong and Abd. Hakim, Nur Wahidah and Ali, Marlina and Tang, Kuen Shuen and Neni Hermita, Neni Hermita and Ng, Khar Thoe (2022) Scratchtopia challenge: from science experiment to coding in upper primary school. Learning Science And Mathematics (LSM) Journal, 1 (17). pp. 79-88. ISSN 2637-0832

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Abstract

Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Methodology – A prototype called “Scratchtopia Challenge: From Science experiment to coding” has been designed and implemented among the students of upper primary school in Johor Bahru.. Findings – The study revealed the impacts of Scratchtopia programming towards students’ learning in Science experiment. Significance and Contribution in Line with Philosophy of LSM Journal - The impacts of Scratchtopia programming into science experiment were elaborated with illustration of exemplary prototype designed to provide students the opportunities to control over their learning in Science experiment.

Item Type:Article
Uncontrolled Keywords:Scratch programming; Science experiment; Upper primary school students
Subjects:L Education > L Education (General)
Q Science > Q Science (General)
Divisions:Education
ID Code:104486
Deposited By: Muhamad Idham Sulong
Deposited On:08 Feb 2024 08:13
Last Modified:08 Feb 2024 08:13

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